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Patchday....
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Nivosa
Don Deathcoil
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Beitrag: #21
RE: Patchday....

ich sag morgen Plzdie


Wir müsse nur flexibel sein, dann trinkt die Welt auch Ebbelwoi!
06.12.2006 13:46
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kadaj
Against all Arenas
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Beitrag: #22
RE: Patchday....

alleine Don Deathcoil Loel


06.12.2006 13:52
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Elriel
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Beitrag: #23
RE: Patchday....

was die sprachversion angeht: man kann im launcher unter optionen jetzt einstellen, welche sprache man benutzen will.
das der gb ordner gelöscht wird, soll wohl von blizz angekündigt worden sein. ich hab allerdings heute zum ersten mal davon gehört.


DPS buchstabiert man Ha Uh En Te Eh Er

06.12.2006 14:16
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Connor
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Beitrag: #24
RE: Patchday....

Morning.

Einen Link zu dem Patch findest du hier. http://www.forums-server.de/philson/hmportal.php

600MB @ 350kb/s. Ging recht fix bei mir.

Die Probleme mit dem ELP und den Screenies wurden hier angekündigt: http://forums.wow-europe.com/thread.html...1373&sid=3

have fun. Wir sehen uns (leider erst morgen... scheiß Weihnachtsfeier Sad ) auf dem Schlachtfeld


Connor


après nous le déluge
06.12.2006 14:31
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Muljin
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Beitrag: #25
RE: Patchday....

jo patchday ist da und bei uns herrscht ammokläuferwarnung...



06.12.2006 14:34
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Teram
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Beitrag: #26
RE: Patchday....

ich kann nix im launcher einstellen. dafür darf ich beim start wählen mit welcher sprache ich spielen will und es wird mir gesagt, das diese sprache automatisch auch für support und so verwendet wird. nur komisch das da nur englsich steht, obwohl ich soeben die deutsche version ganz frisch neu aufgespielt habe...



Snowp - Level 70 Gnomen Magier - Gelegenheitsrocker - Nicht mehr auf Nera'thor
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Wayné - Mensch Schurke - Twink
06.12.2006 14:51
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dMopp
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Beitrag: #27
RE: Patchday....

Ein Fest von Patch... genauso wie mit den Talenten die garnet drinn sind und Palaitems die bei der Horde droppen xD

GZ Blizzard, ihr seid Helden... Tip:

Allet rausschmeißen was mit den Fehlern zu tun hat und neu einstellen -.-


06.12.2006 15:30
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Perlon
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Beitrag: #28
RE: Patchday....

Never play on a patching day!



Swingerbärchis: Nogi, Elijan, Shavy, Perlon! JOIN US NOW!
06.12.2006 15:32
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dMopp
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Beitrag: #29
RE: Patchday....

Ich finds echt bissl Kacke....

Sach ma, kann i nu 70 werden mit dem Patch? Kann einer mal die WIRKLICHEN Patchnotes hier Zitieren(kann kaum seiten abrufen hier^^)


06.12.2006 15:46
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Connor
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RE: Patchday....

@dmopp: Nein.
@dmopp again: Guckst du hier: http://www.worldofraids.com/forum/viewtopic.php?t=2024
oder lies weiter...
@whoever...: Ganz unten gibts ne Liste der Dinge, die reingepatched wurden und NICHT in die offiziellen Patchnotes aufgenommen wurden.


Connor


-------World of Warcraft Client Patch 2.0.1------

The latest patch notes can always be found at http://www.worldofwarcraft.com/info/unde...plemented/

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players.

For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

http://www.worldofwarcraft.com/burningcr...group.html

General

* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re-balanced to receive a moreappropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
* Weapon skill will no longer reduce the percentage damage lost due to glancing.
* The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
* In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
* Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.

PvP

* Honor System Revamp
* Current honor totals have been reset.
* Players may display their highest lifetime rank title (accessible from character sheet).
* Honor points earned each day may now be spent as a form of currency.
* Check the PvP tab of your character sheet to see your honor information.
* PvP rewards are no longer unique.
* Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
* 2v2, 3v3, and 5v5 matches
* Players may queue up at Goblin NPC's in Stormwind, Ironforge,
* Orgrimmar, Undercity, and Gadgetzan

Druids

* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
* "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now also applies to Bear and Dire Bear Forms.
* "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
* "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3 increased. Mana cost of ranks 4,5,6 decreased.
* "Nurturing Instinct" now grants the benefit at all times, but the bonus has been reduced to 25/50% of Strength.
* "Omen of Clarity's" duration has been increased to 30 min.
* "Improved Starfire" has been renamed to "Celestial Focus". It now also increases the chance to resist pushback when casting Wrath by 25/50/70%.
* "Blood Frenzy's" benefits have now merged with "Primal Fury".
* "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
* "Pounce" no longer requires the druid to be behind the target.
* "Barkskin" is now usable while stunned.

Hunters

* Traps can be set while in combat, but require a 2 second arming time.
* "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 Agility will now grant 1 Ranged Attack Power.
* "Auto shot" is now reset when casting Aimed Shot.
* "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
* Freezing Traps will now cancel combat when cast.

Mages

* "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

* Shaman with the appropriate talent spec are now able to dual-wield.
* Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

* The range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors


* Rage generation from dealing damage has been normalized.
* All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
* All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.

Professions

* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
* New Max times required.
* Level 31+ Green Items at least 8 sec
* Level 31+ Blue Items at least 15 sec
* Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
* Skill 1= Level 1-20
* Skill 25= Level 20-25
* Skill 50= Level 25-30
* Skill 75= Level 30-35
* Skill 100= Level 35-40
* Skill 125= Level 40-45
* Skill 150= Level 45-50
* Skill 175= Level 50-55
* Skill 200= Level 55-60
* Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
* Tips have been added to Loading Screen tips and new player tips
* Meeting Stones now function similar to a Warlock Summon spell.
* Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
* Defaults to off
* Enabled through Interface Options
* Displays targeted enemy's cast bar when they are casting.
* May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
* Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
* The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization.
* For specific details, please visit http://forums.worldofwarcraft.com.../thread.html?topicId=36975623&sid=1.

Bugs

* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Fixed a bug where you can end up with overlapping bags after resizing the window.
* Various graphical errors will be noticeable while viewing maps.

Mac

* Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphicalsettings, this can raise frame rates up to a factor of 2X.
* Improved video hardware detection and default settings, especially with Intel video.
* Vertex Animation Shaders have been disabled for systems with Intel video.
* Improved iTunes key-binding feature for smoothness and track name display.
* Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
* Fixed a rare crash bug in the audio code.
* Improved support for Weather Shaders.
* Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.



Unlisted Stuff


-Environmental sounds play in the background on the Character Creation screen.
-Some newly created characters start out with their racials on their action bar. *IE Nightelves start with shadowmeld, humans don't start with perception on their bar*
-Moonfire now has a moon in the animation!
-New loading screens.
-Escape artist is now an instant cast.
-Blood Fury also increases spell damage depending on your class. Increases Ranged and Mele damage for Hunters *unconfirmed*.
-The Troll Priest racial &quot;Shadowguard&quot; now has a different graphic for the floaty orbs.
-The Looking For Group Channel has been removed.
-Same faction players in stealth are seeable by any other player of that faction.
-Phase Shift has a new sound effect.
-Added a new Sound Levels option under sound options.
-Spellstone animation is now a green glow around your hands when activated.
-Invisibility now causes the world to become wavy and the sky white, this includes Invisibility Potions and Cloaking Devices.
-When right clicking your portrait there is a Dungeon Difficulty setting. *Has no effect on non-expansion instances*
-There is now a black swirly animation when a spell is resisted.
-The Quest log has been expanded to hold 25 quests.
-The Outlands Map is now available on the map screen.
-The Darnassus Alterac Valley Battlemaster has finally decided to join the other Battlemasters on the left side of the warrior's terrace.
-All the starting area guards have had their levels increased to 65.
-There is a courtyard door opened in Undercity.
-In order to make room for the new Looking for Group Interface button, the World Map button was moved to the top left of your minimap.
-There is a Silvermoon City teleporter NPC in the Undercity courtyard.
-All hunter's pets have been normalized to a 2.0 speed. *unconfirmed*
-There is a new ship by Auberdine that takes you to Azuremyst Isle. Players without the expansion are teleported to the nearest graveyard after a certain point.
-Reputation gained from quests appears in your general chat window instead of just in the combat log.
-Paladin Blessings and Seals have new animations!
-Spellstone and Firestone can be equipped in the Wand slot.
-The Netherwind Mantle has a new model, crystallized Banana Sundaes? *bug?*
-Many profession that used to require a recipe, plan, ect, to learn are now trainable by the corresponding profession trainer.
-Spells automatically update on your action bar when new ranks are purchased.
-The graphic on Hunter's Mark has changed.
-A new sound plays when you are dazed.
-Gouge and Backstab have new sounds.
-Arcane Shot benefits more from ranged attack power. *unconfirmed*
-Four new bank slots! And an extra bag slot that costs 25g to purchase.
-The graphic on Corruption has changed.
-New quests have been added throught the zones. Including various Draenei and Blood elf camps.
-Many new items have been added to various vendors, including Jewelcrafting Plans.
-New Sound effect on Concussion Shot.
-The maximum instanced PvP you can be in queue for at one time is 3. *bug?*
-All class specific spell books that previously dropped in dungeons are now trainable at level 60.
-Players can change their title from a drop down menu to show their highest pvp rank next to their name.


après nous le déluge

Dieser Beitrag wurde zuletzt bearbeitet: 06.12.2006 16:06 von Connor.

06.12.2006 15:58
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dMopp
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Gilde:
Beitrag: #31
RE: Patchday....

Danke, war schonmal aufschlussreich Smile


06.12.2006 16:05
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Célina
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Beitrag: #32
RE: Patchday....

hm find da nix neues oder altes *verwirrt* was is den jetzt für hunter zb. anders als vor 2 tagen aufm testserver?

06.12.2006 16:06
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Teram
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Beitrag: #33
RE: Patchday....

ich blick da mom auch nich durch. mach mir aber auch nich die mühe, werde es um 17uhr ja wissen ;)



Snowp - Level 70 Gnomen Magier - Gelegenheitsrocker - Nicht mehr auf Nera'thor
Teram - Level 70 Mensch Paladin - Inaktiv
Wayné - Mensch Schurke - Twink
06.12.2006 16:08
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dMopp
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Beitrag: #34
RE: Patchday....

Naja, keine neue Talente etc....

Ach mir wurscht, zocke Schurke, der macht so oder so dmg :> (Mit meiner Lucky Crit Skillung mehr als genug)


06.12.2006 16:09
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Connor
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Fraktion: Allianz
Klasse: Shadow
Gilde: Oculus
Beitrag: #35
RE: Patchday....

du bekommst nur die Änderung an den AP/Agi- Berechnungen. Auf die neuen Talente verzichten wir doch gern freiwillig Grins (zumindest soweit ich das nach den ersten Beschwerden rauslesen kann^^)


Connor


après nous le déluge
06.12.2006 16:21
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Célina
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Beitrag: #36
RE: Patchday....

also nix mit 1.7k arcane crits +50 ap unbuffed +2% crit ~unbuffed , silence shot, go for throat?Sad

06.12.2006 16:25
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easy
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Beitrag: #37
RE: Patchday....

Zitat:
* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.


die talente kommen bestimmt ;)


In Flames we trust.
06.12.2006 16:30
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Connor
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Charakter: Connor
Fraktion: Allianz
Klasse: Shadow
Gilde: Oculus
Beitrag: #38
RE: Patchday....

nur leider total faky...

1. Druiden-Talente auf Stand 09/2006 (wusste gar net, dass es da schon welche gab)
2. Die Schurken-Talente sind auf dem Stand von vor 2-3 Wochen.
3. Jägertalente teils buggy. 30% auf Angriffsspeed noch aktuell.

Wer mehr lesen will, sollte versuchen auf die offiziellen Seiten zu kommen. Werde da permanent wieder rausgeworfen. Sobald ich was zuverlässiges weiß, schreib ichs hier rein.


Connor


après nous le déluge

Dieser Beitrag wurde zuletzt bearbeitet: 06.12.2006 16:38 von Connor.

06.12.2006 16:38
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PillePaul
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Beitrag: #39
RE: Patchday....

du warst drauf ? gratz Smile



06.12.2006 16:47
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Elriel
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Beitrag: #40
RE: Patchday....

da ist garnix buggy.
1. ist der patch atm bei uns noch net spielbar
2. beschweren sich die amis net, über fehlende bäume

alles was anders ist als erwartet, es sind halt die talentbäume aus der ersten ptr version. was aber angesichts der versionsnummer nicht verwunderlich ist.


DPS buchstabiert man Ha Uh En Te Eh Er

06.12.2006 17:02
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