07.12.2006, 12:29
Guten Morgen die Damen,
zwar bin ich übermäßig restalkoholisiert (wie der Rest meines Büros auch... Weihnachtsfeier ftw
), trotzdem hab ich beim durchclicken meiner vielen Links mal wieder was Nettes gefunden.
Durch BC bzw den "zwischengeschobenen" Patch, ändern sich einige Makrobefehle.... (okok ich habe kein plan wovon ich rede, da ich weder fan von Makros noch Addons bin, aber egal...). Die Sammlung ist umfangreich und komplett getestet, zumindest lt. Aussage von "Noggyh" [Threadersteller, Anm.d.Red.]
Hey und weil wir ja alle Klassenegomanen sind hat die/der gute Mann/Frau das ganze sogar geordnet. Da es aber ein ÜBERLANGER Thread ist, verzichte ich darauf komplett zu quoten. Nur den allgemeinen Part 1 zum anfüttern der Wölfe.... Hier die Übersicht:
01. Allgemein
02. Druide
03. Jäger
04. Magier
05. Paladin
06. Priester
07. Schurke
08. Schamane
09. Hexer
10. Krieger
11. Mein gott ich freu mich, dass ich den Knopf zum Link erstellen und umbenennen gefunden hab... Viel Spaß beim ausprobieren und verbessern. Den allgemeinen Teil findet ihr direkt hierunter....
Have fun
Connor
1. Allgemein
New 2.0 Macros:
Targeting:
/targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
/use <itemname>
/use <slot>
/use <bagid> <bagslot>
/equip <itemname>
/equipslot <slot> <itemname>
/userandom <item1>, <item2>, item3, ?
Pets:
/petattack
/petstay
/petpassive
/petdefensive
/petaggressive
/petautocaston <spell>
/petautocastoff <spell>
Casting:
/stopcasting
/cast [option] <Spell Name>
/castrandom <Spell Name>, <Spell Name2>, ?
/castsequence [reset=N/target/combat/shift/alt/ctrl] <Spell Name1>, <Spell Name2>, ?
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items as well as spells
Action Bars:
/changeactionbar <num>
/swapactionbar <num1> <num2>
Attacking:
/startattack [unit]
/stopattack
Buffs/Auras:
/cancelaura <name>
Macros:
/stopmacro [option]
OPTIONS
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
* target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
* help/harm - Choose depending on whether target is assistable or attackable
* combat - Choose depending on whether you're in combat or not
* stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
* stealth - Choose depending on whether you are stealthed
* mounted - Choose depending on whether you are mounted
* swimming - Choose depending on whether you are swimming
* flying - Choose depending on whether you are flying
* indoors - Choose depending on whether you are indoors
* outdoors - Choose depending on whether you are outdoors
* modifier or modifier:shift|ctrl|alt - Choose depending on any modifier keys you're holding at the time the macro runs
* equipped:<invslot>|<itemclass>|<itemsubclass> - Choose if you have the specific item type equipped
* actionbar:<bar> - Choose if a specific actionbar is shown
* button:Z - Choose if the specified button is held down
* pet:<name>|<family> - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
* channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
* exists - Choose if the target exists
* dead - Choose if the target is dead
For stance and modifier you can list multiple matching values separated by the / character for the option to be true if ANY of them are true. For example modifier:shift/ctrl matches if shift or control is held down.
Any option can be prefixed with 'no' to select if it does NOT match. For example [nocombat]
zwar bin ich übermäßig restalkoholisiert (wie der Rest meines Büros auch... Weihnachtsfeier ftw
), trotzdem hab ich beim durchclicken meiner vielen Links mal wieder was Nettes gefunden.Durch BC bzw den "zwischengeschobenen" Patch, ändern sich einige Makrobefehle.... (okok ich habe kein plan wovon ich rede, da ich weder fan von Makros noch Addons bin, aber egal...). Die Sammlung ist umfangreich und komplett getestet, zumindest lt. Aussage von "Noggyh" [Threadersteller, Anm.d.Red.]
Hey und weil wir ja alle Klassenegomanen sind hat die/der gute Mann/Frau das ganze sogar geordnet. Da es aber ein ÜBERLANGER Thread ist, verzichte ich darauf komplett zu quoten. Nur den allgemeinen Part 1 zum anfüttern der Wölfe.... Hier die Übersicht:
01. Allgemein
02. Druide
03. Jäger
04. Magier
05. Paladin
06. Priester
07. Schurke
08. Schamane
09. Hexer
10. Krieger
11. Mein gott ich freu mich, dass ich den Knopf zum Link erstellen und umbenennen gefunden hab... Viel Spaß beim ausprobieren und verbessern. Den allgemeinen Teil findet ihr direkt hierunter....
Have fun
Connor
1. Allgemein
New 2.0 Macros:
Targeting:
/targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
/use <itemname>
/use <slot>
/use <bagid> <bagslot>
/equip <itemname>
/equipslot <slot> <itemname>
/userandom <item1>, <item2>, item3, ?
Pets:
/petattack
/petstay
/petpassive
/petdefensive
/petaggressive
/petautocaston <spell>
/petautocastoff <spell>
Casting:
/stopcasting
/cast [option] <Spell Name>
/castrandom <Spell Name>, <Spell Name2>, ?
/castsequence [reset=N/target/combat/shift/alt/ctrl] <Spell Name1>, <Spell Name2>, ?
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items as well as spells
Action Bars:
/changeactionbar <num>
/swapactionbar <num1> <num2>
Attacking:
/startattack [unit]
/stopattack
Buffs/Auras:
/cancelaura <name>
Macros:
/stopmacro [option]
OPTIONS
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
* target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
* help/harm - Choose depending on whether target is assistable or attackable
* combat - Choose depending on whether you're in combat or not
* stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
* stealth - Choose depending on whether you are stealthed
* mounted - Choose depending on whether you are mounted
* swimming - Choose depending on whether you are swimming
* flying - Choose depending on whether you are flying
* indoors - Choose depending on whether you are indoors
* outdoors - Choose depending on whether you are outdoors
* modifier or modifier:shift|ctrl|alt - Choose depending on any modifier keys you're holding at the time the macro runs
* equipped:<invslot>|<itemclass>|<itemsubclass> - Choose if you have the specific item type equipped
* actionbar:<bar> - Choose if a specific actionbar is shown
* button:Z - Choose if the specified button is held down
* pet:<name>|<family> - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
* channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
* exists - Choose if the target exists
* dead - Choose if the target is dead
For stance and modifier you can list multiple matching values separated by the / character for the option to be true if ANY of them are true. For example modifier:shift/ctrl matches if shift or control is held down.
Any option can be prefixed with 'no' to select if it does NOT match. For example [nocombat]