Nera'Thor Realm Forum

Normale Version: Talente und Fähigkeiten lvl60-70
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haaai. woltl ma wissn was ihr wisst über die talente und co. der hunter ab lvl 60+

hoffe blizz pimpt uns ma wieder richtig !1 Icon_winkle

mfg Kokolino
auch in der aktuellen testversion sind die huntertalente noch nicht enthalten. alle talentbeschreibungen, die derzeit kursieren sind also fakes (ausser blizz postet sie).
bah das is doch doof ._.

die solln ma nen schlach reinhaun Icon_axe
aber an sich waren die ideen, die von dritten veröffentlicht wurden, recht gut

eine art tollkühnheit für hunter etc, klingt auf jeden fall nett und meiner meinung nach auch realistisch oder auch irgent etwas, was mana regt

ich lass mich überraschen^^
mecky
also die letzten sachen, die ich gesehen hab (und die auch gleich gelöscht wurden), waren:

spells:
searing arrows: kostet 35mana pro schuss und macht manakosten x4 feuerschaden. also wie in warcraft 3 ein skill, der nach aktivierung bei jedem schuss den bonusschaden macht.

??? shot: erhöht für 10sek den erlittenen arkanschaden beim ziel, stackt 5 mal. teilt cd mit den anderen shots (arcane, aimed)


bm:
???: pet bekommt x% stats vom hunter

survival:
???: wenn auf dem ziel ein hunters mark ist, wird die critchance erhöht
???: der hunter kann ein schild tragen, welches aber nur 50% effektivität hat
poison volley: alle feinde im umkreis bekommen einen dot


mm:
???: ignoriert x (ka, obs % waren) rüstung des ziels

nerathor war leider grad down, sonst hätte ich die komplette liste gepostet. als ich dann kopieren wollte, war das topic schon weg.
Jäcker mit Schild? Icon_hang
hab die vorletzten talente nochmal gefunden. bei denen is aber ziemlich sicher, dass es fakes sind.

Zitat:
=========
Beast Mastery
=========

Improved Aspect of the Cheetah
Rank: 0/3
Requires 2 points in Pathfinding
Requires 15 Points in Beast Mastery Talents

Reduces Aspect of the Cheetah and Aspect of the Pack's penalty to daze you when struck to a 90% chance.

Bestial Discipline
Rank: 0/2
Requires 20 points in Beast Mastery Talents

Gives your pet's melee attack a 20% chance to regain a small amount of Focus - amount increases for lower Attack Speeds.


Tier 7

Evolution
Rank: 0/5
Requires 30 points in Beast Mastery Talents

Your pet gains melee attack power equal to 4% of your melee attack power and gains Armor equal to 6% of your Armor.


Tier 8

Masters Influence
Rank: 0/2
Requires 35 points in Beast Mastery Talents

Your ranged critical strikes have a 50% chance to enrage your pet causing 30% additional damage for 8 seconds.


Natural Avoidance
Rank: 0/3
Requires 35 points in Beast Mastery Talents

Your pet has a 20% chance to avoid area of effect attacks.


Tier 9

Bestial Unity
Rank: 0/1
Requires 1 points in Bestial Wrath
Requires 40 points in Beast Mastery Talents

When you activate Bestial Wrath your pet gives out an intimidating howl, decreasing all damage your pet takes by 30% and increases your damage dealt by 15%.
Additionally, all threat generated by you is transfered to your pet. Lasts the entire duration of Bestial Wrath.

========
Marksmanship
========

Hawk Eye
Rank: 0/3
Requires 10 points in Marksmanship Talents

Increases the range of your ranged weapons by 2 yards. Additionally reduces threat generated by your ranged attacks by 5%.


Improved Scorpid Sting
Rank: 0/3
Requires 20 points in Marksmanship Talents

Increases your ranged attack power against the target inflicted with Scorpid sting by 1% every 4 seconds for a maximum of 5%.


Tier 7

Trueshot Aura
Rank: 0/1
Requires 3 points in Barrage
Requires 30 points in Marksmanship Talents

325 Mana
Instant cast
Increases the Ranged and Melee attack power of party members within 45 yards by 30. Lasts 30 min.

Trainable Ranks Listed Below:
Rank 2: 425 Mana, 60 Attack Power
Rank 3: 525 Mana, 90 Attack Power
Rank 4: 625 Mana, 120 Attack power


Ranged Weapon Expertise
Rank: 0/5
Requires 5 points in Ranged Weapon Specialization
Requires 30 points in Marksmanship Talents

Increases your skills with Guns, Bows, and Crossbows by 2


Tier 8

Unparalalled Precision
Rank: 0/5
Requires 35 points in Marksmanship Talents

Increases your Ranged Attack Power by 4%.


Arachnid Sting
Rank: 0/1
Requires 35 points in Marksmanship Talents

170 Mana 8-35 yd Range
Instant cast
Requires Ranged Weapon
Stings the target for 15 seconds, reducing their armor by 100 every 3 seconds for a maximum of 500 armor reduction.
Only one Sting per Hunter can be active on any one target.

Trainable Ranks Listed Below:
Rank 2: 220 Mana, reduces armor by 250 every 3 seconds for a maximum of 1250 armor reduction
Rank 3: 270 Mana, reduces armor by 400 every 3 seconds for a maximum of 2000 armor reduction
Rank 4: 320 Mana, reduces armor by 550 every 3 seconds for a maximum of 2750 armor reduction


Tier 9

Hasted Response
Rank: 0/1
Requires 1 points in Scatter Shot
Requires 40 points in Marksmanship Talents

264 Mana
Instant cast 90 Second Cooldown
Your next Aimed Shot, Scatter Shot, Frozen Shot, Multi Shot or Concussive Shot will not start their respective cooldowns.


========
Survival
========

Improved Feign Death
Rank: 0/2
Requires 15 points in Survival Talents

Reduces the chance your Feign Death ability will be resisted by 10%. Additionally has a 50% chance to cure one Poison, Bleed or Sting effect.


Tier 7

Brawn
Rank: 0/5
Requires 30 points in the Survival Talents

Increases your Melee Attack Power by 5%.


Tier 8

Mental Trap
Rank: 0/1
Requires 35 points in the Survival Talents

60 Mana
Instant cast
Place a nature trap that affects the mind of the first enemy that approaches, preventing all spells from being cast for 4 seconds.
Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.


Improved Mental Trap
Rank: 0/5
Requires 1 points in Mental Trap
Requires 35 points in the Survival Talents

Your Mental Trap has a 20% chance to erupt in screeches for 30 seconds when an enemy approaches. All enemies within 10 yds of the Trap are unable to cast spells.


Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents

980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.


Tier 9

Master Survivalist
Rank: 0/1
Requires 40 points in the Survival Talents

360 Mana
Instant Cast 2 min cooldown
All damage received in the entire duration of the next 10 seconds will then be converted back into health over 8 seconds.


Spells

========
Beast Mastery
========

Sentry Owl - Rank 1
Requires Level 64
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only one Sentry Owl can be placed at any time. Lasts 10 minutes.


Sentry Owl - Rank 2
Requires Level 70
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only three Sentry Owls can be placed at any time. Lasts 10 minutes.


Stampede - Rank 1
Requires Level 70
180 Mana
Instant Cast 35 sec cooldown

Command your pet to attack the target with a devastating blow, dealing melee damage plus 50 and knocking the target back by 6 yds.

========
Marksmanship
========

Frozen Arrow - Rank 1
Requires Level 70
330 Mana
1.5 Second Cast 25 sec cooldown
Requires a Ranged Weapon

Hits the target with a Frozen arrow freezing them and chain freezing any enemy within 4 yds from a frozen target for 5 seconds. All frozen targets cannot be harmed or healed.
Deals 600 damage once the target/s is released from the frozen state.

========
Survival
========

Fire Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a fire based spell, your resistance to fire will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Frost Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a frost based spell, your resistance to frost will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Nature Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a nature based spell, your resistance to nature will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Shadow Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a shadow based spell, your resistance to shadow will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.


Track Invisibility - Rank 1
Requires lvl 68
Instant cast

Detect Invisible opponents and shows invisible units within detection range on the minimap. Only one form of tracking can be active at a time.

quelle: wowinsider

hunter 4tw

schaut finde ich recht nice aus :icon_kidra:
99% aller Jägerveränderungen, die ihr im Web findet sind Fakes. In der Alpha haben Jäger keine neuen Talente und keine neuen Spells, daher kann auch schlecht jmd der Alpha-Tester etwas über die Talente sagen. Wartet einfach, bis Blizzard es offiziell macht bzw richtige Screenshots gefunden werden.
stimmt schon, aber man kann schon träumen:=)

und ich denke manche talente sind schon recht in der nähe:=)

aber ich mich interessiert viel mehr, inwiefern sich ap<---->agi sich so verändert hat ;=)

ein wartender mecky
neueste version:

Zitat:
Beast Mastery:
Improved Aspect of the Hawk
Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
Rank 2: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.
Rank 3: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.
Rank 4: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.
Rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

Endurance Training
Rank 1: Increases the Health of your pets by 3%.
Rank 2: Increases the Health of your pets by 6%.
Rank 3: Increases the Health of your pets by 9%.
Rank 4: Increases the Health of your pets by 12%.
Rank 5: Increases the Health of your pets by 15%.

Improved Eyes of the Beast
Rank 1: Increases the duration of your Eyes of the Beast by 30 sec.
Rank 2: Increases the duration of your Eyes of the Beast by 60 sec.

Improved Aspect of the Monkey
Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%.
Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%.
Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%.

Thick Hide
Rank 1: Increases the Armor rating of your pets by 10%.
Rank 2: Increases the Armor rating of your pets by 20%.
Rank 3: Increases the Armor rating of your pets by 30%.

Improved Revive Pet
Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Pathfinding Rank
1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%.
Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%.

Bestial Swiftness
Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury
Rank 1: Increases the damage done by your pets by 4%.
Rank 2: Increases the damage done by your pets by 8%.
Rank 3: Increases the damage done by your pets by 12%.
Rank 4: Increases the damage done by your pets by 16%.
Rank 5: Increases the damage done by your pets by 20%.

Improved Mend Pet
Rank 1: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Rank 2: Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity
Rank 1: Increases the critical strike chance of your pets by 3%.
Rank 2: Increases the critical strike chance of your pets by 6%.
Rank 3: Increases the critical strike chance of your pets by 9%.
Rank 4: Increases the critical strike chance of your pets by 12%. Rank 5: Increases the critical strike chance of your pets by 15%.

Spirit Bond
Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation
1 min cooldown
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline
Rank 1: Increases the Focus regeneration of your pets by 50%.
Rank 2: Increases the Focus regeneration of your pets by 100%.

Animal Handler
Rank 1: Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects.
Rank 2: Increases your speed while mounted by 8% and your pet's chance to hit by 4%. The mounted movement speed increase does not stack with other effects.

Frenzy
Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Ferocious Inspiration
Rank 1: When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec.
Rank 2: When your pet scores a critical hit, all party members have all damage increased by 2% for 10 sec.
Rank 3: When your pet scores a critical hit, all party members have all damage increased by 3% for 10 sec.

Bestial Wrath
2 min cooldown
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Catlike Reflexes
Rank 1: Increases your chance to dodge and your pet's chance to dodge by an additional 2%.
Rank 2: Increases your chance to dodge and your pet's chance to dodge by an additional 4%.
Rank 3: Increases your chance to dodge and your pet's chance to dodge by an additional 6%.

Serpent's Swiftness
Rank 1: Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
Rank 2: Increases ranged combat attack speed by 8% and your pet's melee attack speed by 8%.
Rank 3: Increases ranged combat attack speed by 12% and your pet's melee attack speed by 12%.
Rank 4: Increases ranged combat attack speed by 16% and your pet's melee attack speed by 16%.
Rank 5: Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

The Beast Within
When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.


Survival:
Monster Slaying
Rank 1: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
Rank 2: Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
Rank 3: Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Humanoid Slaying
Rank 1: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Rank 2: Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
Rank 3: Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Deflection
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.

Entrapment
Rank 1: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Rank 2: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.
Rank 3: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.
Rank 4: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.
Rank 5: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes
Rank 1: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Rank 2: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Improved Wing Clip
Rank 1: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Rank 2: Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.
Rank 3: Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.
Rank 4: Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.
Rank 5: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps
Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Survivalist
Rank 1: Increases total health by 2%.
Rank 2: Increases total health by 4%.
Rank 3: Increases total health by 6%.
Rank 4: Increases total health by 8%.
Rank 5: Increases total health by 10%.

Deterrence
5 min cooldown
When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Trap Mastery
Rank 1: Decreases the chance enemies will resist trap effects by 5%.
Rank 2: Decreases the chance enemies will resist trap effects by 10%.

Surefooted
Rank 1: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Rank 2: Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.
Rank 3: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Improved Feign Death
Rank 1: Reduces the chance your Feign Death ability will be resisted by 2%.
Rank 2: Reduces the chance your Feign Death ability will be resisted by 4%.

Resourcefulness
Rank 1: Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec.
Rank 2: Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 sec.
Rank 3: Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec.

Killer Instinct
Rank 1: Increases your critical strike chance with all attacks by 1%.
Rank 2: Increases your critical strike chance with all attacks by 2%.
Rank 3: Increases your critical strike chance with all attacks by 3%.

Counterattack
45 Mana 5 sec cooldown
Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Survival Instincts
Rank 1: Reduces all damage taken by 2%.
Rank 2: Reduces all damage taken by 4%.

Lightning Reflexes
Rank 1: Increases your Agility by 3%.
Rank 2: Increases your Agility by 6%.
Rank 3: Increases your Agility by 9%.
Rank 4: Increases your Agility by 12%.
Rank 5: Increases your Agility by 15%.

Thrill of the Hunt
Rank 1: Gives you a 33% chance to regain 50% of the mana cost of any shot when it critically hits.
Rank 2: Gives you a 66% chance to regain 50% of the mana cost of any shot when it critically hits.
Rank 3: Gives you a 100% chance to regain 50% of the mana cost of any shot when it critically hits.

Wyvern Sting
115 Mana 2 min cooldown
Rank 1: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 12 sec. Only one Sting per Hunter can be active on the target at a time.

Expose Weakness
Rank 1: Your ranged criticals have a 10% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.
Rank 2: Your ranged criticals have a 20% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.
Rank 3: Your ranged criticals have a 30% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.

Master Tactician
Rank 1: Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 1% for 8 sec.
Rank 2: Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 2% for 8 sec.
Rank 3: Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 3% for 8 sec.
Rank 4: Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 4% for 8 sec.
Rank 5: Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 5% for 8 sec.

Readiness
5 min cooldown
When activated, this ability immediately finishes the cooldown on your other Hunter abilities.


Marksmanship:
Improved Concussive Shot
Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Efficiency
Rank 1: Reduces the Mana cost of your Shots and Stings by 2%.
Rank 2: Reduces the Mana cost of your Shots and Stings by 4%.
Rank 3: Reduces the Mana cost of your Shots and Stings by 6%.
Rank 4: Reduces the Mana cost of your Shots and Stings by 8%.
Rank 5: Reduces the Mana cost of your Shots and Stings by 10%.

Improved Hunter's Mark
Rank 1: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
Rank 2: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.
Rank 3: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.
Rank 4: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.
Rank 5: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Lethal Shots
Rank 1: Increases your critical strike chance with ranged weapons by 1%.
Rank 2: Increases your critical strike chance with ranged weapons by 2%.
Rank 3: Increases your critical strike chance with ranged weapons by 3%.
Rank 4: Increases your critical strike chance with ranged weapons by 4%.
Rank 5: Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot
75 Mana 6 sec cooldown
Rank 1: An aimed shot that increases ranged damage by 70.

Improved Arcane Shot
Rank 1: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Rank 2: Reduces the cooldown of your Arcane Shot by 0.4 sec.
Rank 3: Reduces the cooldown of your Arcane Shot by 0.6 sec.
Rank 4: Reduces the cooldown of your Arcane Shot by 0.8 sec.
Rank 5: Reduces the cooldown of your Arcane Shot by 1 sec.

Hawk Eye
Rank 1: Increases the range of your ranged weapons by 2 yards.
Rank 2: Increases the range of your ranged weapons by 4 yards.
Rank 3: Increases the range of your ranged weapons by 6 yards.

Improved Stings
Rank 1: Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Rank 5: ?

Mortal Shots
Rank 1: Increases your ranged weapon critical strike damage bonus by 6%.
Rank 2: Increases your ranged weapon critical strike damage bonus by 12%.
Rank 3: Increases your ranged weapon critical strike damage bonus by 18%.
Rank 4: Increases your ranged weapon critical strike damage bonus by 24%.
Rank 5: Increases your ranged weapon critical strike damage bonus by 30%.

Scatter Shot
30 sec cooldown
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage
Rank 1: Increases the damage done by your Multi-Shot and Volley spells by 5%.
Rank 2: Increases the damage done by your Multi-Shot and Volley spells by 10%.
Rank 3: Increases the damage done by your Multi-Shot and Volley spells by 15%.

Silent Hunter
Rank 1: Reduces threat from all attacks by 5%.
Rank 2: Reduces threat from all attacks by 10%.
Rank 3: Reduces threat from all attacks by 15%.

Combat Experience
Rank 1: Increases your total Agility, Stamina and Intellect by 3%.
Rank 2: Increases your total Agility, Stamina and Intellect by 6%.

Ranged Weapon Specialization
Rank 1: Increases the damage you deal with ranged weapons by 1%.
Rank 2: Increases the damage you deal with ranged weapons by 2%.
Rank 3: Increases the damage you deal with ranged weapons by 3%.
Rank 4: Increases the damage you deal with ranged weapons by 4%.
Rank 5: Increases the damage you deal with ranged weapons by 5%.

Displacement
Rank 1: Reduces your chance to be hit by all attacks by 1%.
Rank 2: Reduces your chance to be hit by all attacks by 2%.
Rank 3: Reduces your chance to be hit by all attacks by 3%.

Trueshot Aura
325 Mana
Rank 1: Increases the attack power of party members within yards by 50. Lasts 30 min.

Zen Marksmanship
Rank 1: Increases your ranged attack power by an amount equal to 8% of your total Intellect.
Rank 2: Increases your ranged attack power by an amount equal to 16% of your total Intellect.
Rank 3: Increases your ranged attack power by an amount equal to 25% of your total Intellect.

Master Marksman
Rank 1: Increases your ranged attack power by 2%.
Rank 2: Increases your ranged attack power by 4%.
Rank 3: Increases your ranged attack power by 6%.
Rank 4: Increases your ranged attack power by 8%.
Rank 5: Increases your ranged attack power by 10%.

Silencing Shot
20 sec cooldown
A shot that deals 50% weapon damage and Silences the target for 3 sec.

quelle: wowexposed

Zitat:
Rank 5: Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.


Shining-eyes

¤:
Bei dem Fake ist der Survival-Tree mal so richtig imba.

also die scheinen echt zu sein. es tauchen immer mehr screenshots auf und gibt schon 'nen selbstgebauten talentplaner für die, die's eilig haben.

screen

talentcalc
Referenz-URLs