12.10.2006, 23:19
hatte im hunterforum angefangen einige der hunteränderungen zu posten. aber das passt wohl besser hier hin:
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The character screen, instead of only showing your agi/stam/int/spir/str/armor + melee stats, now has two panels with a dropdown box. You can select from Stats, Melee, Ranged, Spells, and Defense. Stats is the same old panel. Ranged and Melee show their respective weapon damage, adjusted weapon speed, DPS, skill rating, hit rating, and crit rating (with tooltips to automagically calculate rating to actual stat). Spells has the spellcasting stats - I didn't look too hard at it. Defenses shows dodge, parry, block, defense rating, and resilience rating, with tooltips.
quelle: ami-board
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Jewelcrafting itself is basically split into two sections. Pre-Outlands levels, it's focused on rings, necklaces, trinkets, and consumables pretty exclusively. Post-Outlands levels, it's focused on making socketable jewels and consumables.
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Green-quality (comparatively easy to make in other words) 18 slot bags, and blue 20 slotters.
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To get TO outland, you either A) need to go throug the Dark Portal - which is no longer guarded by elite demons, at least on the Azeroth side ;), B) Beg a Mage who's gotten Exalted with the Scryer faction in Shattrath (a neutral capital city complete with its own map and 3 factions in Terokar Forest) to portal you, or C) Bind there and hearth. To get FROM outland, you need to A) go through the Dark Portal, B) Get a portal from a mage, C) Bind in azeroth/kalimdor and hearth, or D) Walk through one of the permanent one-way portals in Shattrath to each of the 8 capital cities.
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Bladefist's Breadth
Trinket
Equip: Increases your Critical Rating by +26.
Use: Increases your Attack Power by 200 for 15 seconds. (2 minute cooldown)
26 crit rating is 1.85% crit at level 60.
It's a quest reward from an elite non-instance quest in Hellfire Peninsula, the first zone you'll hit. There are tank and caster versions, as well, but I don't know the stats offhand.
Trinket
Equip: Increases your Critical Rating by +26.
Use: Increases your Attack Power by 200 for 15 seconds. (2 minute cooldown)
26 crit rating is 1.85% crit at level 60.
It's a quest reward from an elite non-instance quest in Hellfire Peninsula, the first zone you'll hit. There are tank and caster versions, as well, but I don't know the stats offhand.
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BTW, there are some awesome things to do before leaving Hellfire. There's one series of quests that leads you you riding a war wyvern/war griffon and dropping bombs on hordes of level 70 elite demons and EFFING HUGE demonic war golems. 20 story huge. Devilsaur on steroids and growth hormone huge. And those same golems patrol through the whole zone, just like Devilsaurs, making the ground shake as they walk by with steam whistles and gears grinding audibly.
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There are ring enchantments in the enchanting profession, but they forcibly bind the ring to the enchanter and can't be enchanted through the trade window.
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Basically, Hard Mode is almost exactly like going from Nightmare difficulty to Hell difficulty. Much harder enemies, and much better loot. All Hard Mode versions of instances are level 70, even for the level 60 instances (Like Hellfire Citadel Ramparts).
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I was wondering if you have done any of the 5 man instances and what the difficulty is like. Personally It was hard for me to believe that blizzard would be able to create encounters on such a small scale that wouldn't just be tank and spank or something just recycled over and over. If you have an insite on this would be much appricated.
There are some tank-and-spank encounters, but then there's also 5 Man Grobbulus, too. It's a good mix from what I hear.
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there's a ton of new food bonuses. 40 attack power + 20 spirit, 20 agi + 20 spirit, 23 spellpower + 23 spirit, 20 str 20 stam, etc etc.